Box2D  2.3.0
A 2D Physics Engine for Games
Public Member Functions | Public Attributes | List of all members
b2FixtureDef Struct Reference

#include <b2Fixture.h>

Public Member Functions

 b2FixtureDef ()
 The constructor sets the default fixture definition values.
 

Public Attributes

const b2Shapeshape
 
void * userData
 Use this to store application specific fixture data.
 
float32 friction
 The friction coefficient, usually in the range [0,1].
 
float32 restitution
 The restitution (elasticity) usually in the range [0,1].
 
float32 density
 The density, usually in kg/m^2.
 
bool isSensor
 
b2Filter filter
 Contact filtering data.
 

Detailed Description

A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely.

Member Data Documentation

bool b2FixtureDef::isSensor

A sensor shape collects contact information but never generates a collision response.

const b2Shape* b2FixtureDef::shape

The shape, this must be set. The shape will be cloned, so you can create the shape on the stack.


The documentation for this struct was generated from the following file: