Box2D  2.3.0
A 2D Physics Engine for Games
Public Attributes | List of all members
b2Filter Struct Reference

This holds contact filtering data. More...

#include <b2Fixture.h>

Public Attributes

uint16 categoryBits
 The collision category bits. Normally you would just set one bit.
 
uint16 maskBits
 
int16 groupIndex
 

Detailed Description

This holds contact filtering data.

Member Data Documentation

int16 b2Filter::groupIndex

Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.

uint16 b2Filter::maskBits

The collision mask bits. This states the categories that this shape would accept for collision.


The documentation for this struct was generated from the following file: