22 #include <Box2D/Dynamics/b2Body.h>
24 #include <Box2D/Collision/Shapes/b2Shape.h>
196 void Dump(int32 bodyIndex);
226 float32 m_restitution;
228 b2FixtureProxy* m_proxies;
295 b2Assert(b2IsValid(density) && density >= 0.0f);
311 m_friction = friction;
316 return m_restitution;
321 m_restitution = restitution;
341 b2Assert(0 <= childIndex && childIndex < m_proxyCount);
342 return m_proxies[childIndex].aabb;