Box2D
2.3.0
A 2D Physics Engine for Games
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~
- i -
Initialize() :
b2DistanceJointDef
,
b2FrictionJointDef
,
b2MotorJointDef
,
b2PrismaticJointDef
,
b2PulleyJointDef
,
b2RevoluteJointDef
,
b2WeldJointDef
,
b2WheelJointDef
,
b2WorldManifold
IsActive() :
b2Body
,
b2Joint
IsAwake() :
b2Body
IsBullet() :
b2Body
IsEnabled() :
b2Contact
IsFixedRotation() :
b2Body
IsLimitEnabled() :
b2PrismaticJoint
,
b2RevoluteJoint
IsLocked() :
b2World
IsMotorEnabled() :
b2PrismaticJoint
,
b2RevoluteJoint
,
b2WheelJoint
IsSensor() :
b2Fixture
IsSleepingAllowed() :
b2Body
IsTouching() :
b2Contact
IsValid() :
b2AABB
,
b2Vec2
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