Box2D
2.3.0
A 2D Physics Engine for Games
|
#include <b2WorldCallbacks.h>
Public Member Functions | |
virtual float32 | ReportFixture (b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction)=0 |
Callback class for ray casts. See b2World::RayCast
|
pure virtual |
Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return -1: ignore this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip the ray and continue
fixture | the fixture hit by the ray |
point | the point of initial intersection |
normal | the normal vector at the point of intersection |