Box2D  2.3.0
A 2D Physics Engine for Games
b2Joint Member List

This is the complete list of members for b2Joint, including all inherited members.

b2Body (defined in b2Joint)b2Jointfriend
b2GearJoint (defined in b2Joint)b2Jointfriend
b2Joint(const b2JointDef *def) (defined in b2Joint)b2Jointprotected
b2World (defined in b2Joint)b2Jointfriend
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint)b2Jointprotectedstatic
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint)b2Jointprotectedstatic
Dump()b2Jointinlinevirtual
GetAnchorA() const =0b2Jointpure virtual
GetAnchorB() const =0b2Jointpure virtual
GetBodyA()b2Jointinline
GetBodyB()b2Jointinline
GetCollideConnected() const b2Jointinline
GetNext()b2Jointinline
GetNext() const (defined in b2Joint)b2Jointinline
GetReactionForce(float32 inv_dt) const =0b2Jointpure virtual
GetReactionTorque(float32 inv_dt) const =0b2Jointpure virtual
GetType() const b2Jointinline
GetUserData() const b2Jointinline
InitVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint)b2Jointprotectedpure virtual
IsActive() const b2Joint
m_bodyA (defined in b2Joint)b2Jointprotected
m_bodyB (defined in b2Joint)b2Jointprotected
m_collideConnected (defined in b2Joint)b2Jointprotected
m_edgeA (defined in b2Joint)b2Jointprotected
m_edgeB (defined in b2Joint)b2Jointprotected
m_index (defined in b2Joint)b2Jointprotected
m_islandFlag (defined in b2Joint)b2Jointprotected
m_next (defined in b2Joint)b2Jointprotected
m_prev (defined in b2Joint)b2Jointprotected
m_type (defined in b2Joint)b2Jointprotected
m_userData (defined in b2Joint)b2Jointprotected
SetUserData(void *data)b2Jointinline
ShiftOrigin(const b2Vec2 &newOrigin)b2Jointinlinevirtual
SolvePositionConstraints(const b2SolverData &data)=0 (defined in b2Joint)b2Jointprotectedpure virtual
SolveVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint)b2Jointprotectedpure virtual
~b2Joint() (defined in b2Joint)b2Jointinlineprotectedvirtual