Box2D
2.3.0
A 2D Physics Engine for Games
|
This is the complete list of members for b2FrictionJoint, including all inherited members.
b2FrictionJoint(const b2FrictionJointDef *def) (defined in b2FrictionJoint) | b2FrictionJoint | protected |
b2Joint (defined in b2FrictionJoint) | b2FrictionJoint | friend |
b2Joint(const b2JointDef *def) (defined in b2Joint) | b2Joint | protected |
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic |
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic |
Dump() | b2FrictionJoint | virtual |
GetAnchorA() const | b2FrictionJoint | virtual |
GetAnchorB() const | b2FrictionJoint | virtual |
GetBodyA() | b2Joint | inline |
GetBodyB() | b2Joint | inline |
GetCollideConnected() const | b2Joint | inline |
GetLocalAnchorA() const | b2FrictionJoint | inline |
GetLocalAnchorB() const | b2FrictionJoint | inline |
GetMaxForce() const | b2FrictionJoint | |
GetMaxTorque() const | b2FrictionJoint | |
GetNext() | b2Joint | inline |
GetNext() const (defined in b2Joint) | b2Joint | inline |
GetReactionForce(float32 inv_dt) const | b2FrictionJoint | virtual |
GetReactionTorque(float32 inv_dt) const | b2FrictionJoint | virtual |
GetType() const | b2Joint | inline |
GetUserData() const | b2Joint | inline |
InitVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint) | b2FrictionJoint | protectedvirtual |
IsActive() const | b2Joint | |
m_angularImpulse (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_angularMass (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_bodyA (defined in b2Joint) | b2Joint | protected |
m_bodyB (defined in b2Joint) | b2Joint | protected |
m_collideConnected (defined in b2Joint) | b2Joint | protected |
m_edgeA (defined in b2Joint) | b2Joint | protected |
m_edgeB (defined in b2Joint) | b2Joint | protected |
m_index (defined in b2Joint) | b2Joint | protected |
m_indexA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_indexB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_invIA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_invIB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_invMassA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_invMassB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_islandFlag (defined in b2Joint) | b2Joint | protected |
m_linearImpulse (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_linearMass (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_localAnchorA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_localAnchorB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_localCenterA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_localCenterB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_maxForce (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_maxTorque (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_next (defined in b2Joint) | b2Joint | protected |
m_prev (defined in b2Joint) | b2Joint | protected |
m_rA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_rB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
m_type (defined in b2Joint) | b2Joint | protected |
m_userData (defined in b2Joint) | b2Joint | protected |
SetMaxForce(float32 force) | b2FrictionJoint | |
SetMaxTorque(float32 torque) | b2FrictionJoint | |
SetUserData(void *data) | b2Joint | inline |
ShiftOrigin(const b2Vec2 &newOrigin) | b2Joint | inlinevirtual |
SolvePositionConstraints(const b2SolverData &data) (defined in b2FrictionJoint) | b2FrictionJoint | protectedvirtual |
SolveVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint) | b2FrictionJoint | protectedvirtual |
~b2Joint() (defined in b2Joint) | b2Joint | inlineprotectedvirtual |