Box2D  2.3.0
A 2D Physics Engine for Games
b2FrictionJoint Member List

This is the complete list of members for b2FrictionJoint, including all inherited members.

b2FrictionJoint(const b2FrictionJointDef *def) (defined in b2FrictionJoint)b2FrictionJointprotected
b2Joint (defined in b2FrictionJoint)b2FrictionJointfriend
b2Joint(const b2JointDef *def) (defined in b2Joint)b2Jointprotected
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint)b2Jointprotectedstatic
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint)b2Jointprotectedstatic
Dump()b2FrictionJointvirtual
GetAnchorA() const b2FrictionJointvirtual
GetAnchorB() const b2FrictionJointvirtual
GetBodyA()b2Jointinline
GetBodyB()b2Jointinline
GetCollideConnected() const b2Jointinline
GetLocalAnchorA() const b2FrictionJointinline
GetLocalAnchorB() const b2FrictionJointinline
GetMaxForce() const b2FrictionJoint
GetMaxTorque() const b2FrictionJoint
GetNext()b2Jointinline
GetNext() const (defined in b2Joint)b2Jointinline
GetReactionForce(float32 inv_dt) const b2FrictionJointvirtual
GetReactionTorque(float32 inv_dt) const b2FrictionJointvirtual
GetType() const b2Jointinline
GetUserData() const b2Jointinline
InitVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint)b2FrictionJointprotectedvirtual
IsActive() const b2Joint
m_angularImpulse (defined in b2FrictionJoint)b2FrictionJointprotected
m_angularMass (defined in b2FrictionJoint)b2FrictionJointprotected
m_bodyA (defined in b2Joint)b2Jointprotected
m_bodyB (defined in b2Joint)b2Jointprotected
m_collideConnected (defined in b2Joint)b2Jointprotected
m_edgeA (defined in b2Joint)b2Jointprotected
m_edgeB (defined in b2Joint)b2Jointprotected
m_index (defined in b2Joint)b2Jointprotected
m_indexA (defined in b2FrictionJoint)b2FrictionJointprotected
m_indexB (defined in b2FrictionJoint)b2FrictionJointprotected
m_invIA (defined in b2FrictionJoint)b2FrictionJointprotected
m_invIB (defined in b2FrictionJoint)b2FrictionJointprotected
m_invMassA (defined in b2FrictionJoint)b2FrictionJointprotected
m_invMassB (defined in b2FrictionJoint)b2FrictionJointprotected
m_islandFlag (defined in b2Joint)b2Jointprotected
m_linearImpulse (defined in b2FrictionJoint)b2FrictionJointprotected
m_linearMass (defined in b2FrictionJoint)b2FrictionJointprotected
m_localAnchorA (defined in b2FrictionJoint)b2FrictionJointprotected
m_localAnchorB (defined in b2FrictionJoint)b2FrictionJointprotected
m_localCenterA (defined in b2FrictionJoint)b2FrictionJointprotected
m_localCenterB (defined in b2FrictionJoint)b2FrictionJointprotected
m_maxForce (defined in b2FrictionJoint)b2FrictionJointprotected
m_maxTorque (defined in b2FrictionJoint)b2FrictionJointprotected
m_next (defined in b2Joint)b2Jointprotected
m_prev (defined in b2Joint)b2Jointprotected
m_rA (defined in b2FrictionJoint)b2FrictionJointprotected
m_rB (defined in b2FrictionJoint)b2FrictionJointprotected
m_type (defined in b2Joint)b2Jointprotected
m_userData (defined in b2Joint)b2Jointprotected
SetMaxForce(float32 force)b2FrictionJoint
SetMaxTorque(float32 torque)b2FrictionJoint
SetUserData(void *data)b2Jointinline
ShiftOrigin(const b2Vec2 &newOrigin)b2Jointinlinevirtual
SolvePositionConstraints(const b2SolverData &data) (defined in b2FrictionJoint)b2FrictionJointprotectedvirtual
SolveVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint)b2FrictionJointprotectedvirtual
~b2Joint() (defined in b2Joint)b2Jointinlineprotectedvirtual