Box2D
2.3.0
A 2D Physics Engine for Games
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This is the complete list of members for b2EdgeShape, including all inherited members.
b2EdgeShape() (defined in b2EdgeShape) | b2EdgeShape | inline |
Clone(b2BlockAllocator *allocator) const | b2EdgeShape | virtual |
ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const | b2EdgeShape | virtual |
ComputeMass(b2MassData *massData, float32 density) const | b2EdgeShape | virtual |
e_chain enum value (defined in b2Shape) | b2Shape | |
e_circle enum value (defined in b2Shape) | b2Shape | |
e_edge enum value (defined in b2Shape) | b2Shape | |
e_polygon enum value (defined in b2Shape) | b2Shape | |
e_typeCount enum value (defined in b2Shape) | b2Shape | |
GetChildCount() const | b2EdgeShape | virtual |
GetType() const | b2Shape | inline |
m_hasVertex0 (defined in b2EdgeShape) | b2EdgeShape | |
m_hasVertex3 (defined in b2EdgeShape) | b2EdgeShape | |
m_radius (defined in b2Shape) | b2Shape | |
m_type (defined in b2Shape) | b2Shape | |
m_vertex0 | b2EdgeShape | |
m_vertex1 | b2EdgeShape | |
m_vertex2 (defined in b2EdgeShape) | b2EdgeShape | |
m_vertex3 (defined in b2EdgeShape) | b2EdgeShape | |
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const | b2EdgeShape | virtual |
Set(const b2Vec2 &v1, const b2Vec2 &v2) | b2EdgeShape | |
TestPoint(const b2Transform &transform, const b2Vec2 &p) const | b2EdgeShape | virtual |
Type enum name (defined in b2Shape) | b2Shape | |
~b2Shape() (defined in b2Shape) | b2Shape | inlinevirtual |