It’s a cross-platform shader editor! It started as a project for a graphics course, then evolved into my undergraduate capstone project; now I plan on making it even better for my Master’s thesis. You’ll be able to provide arbitrary data to shaders, fine-tune them through UI controls that automagically appear and just work, and then save the whole thing to XML (or as individual shaders). I’m aiming to make this easy to use, even for amateur graphics programmers.