I’ve been working on BALLS in my spare time this summer. It’s a shader editor designed with ease of use in mind. I wanted to be able to support as many GLSL data types as I possibly can; yet to expose every single type to Qt’s property system would have been extremely tedious and error-prone. I’m not one to just grin and bear these sorts of things, however; I’m going to show you how I sidestepped this tedium. I’m using Qt 5.4; it may work with earlier versions, but I’m not sure.
I've been into video games for as long as I can remember. Hell, when I finished high school I had more game consoles than dates. But I've always had a soft spot for Nintendo in particular. Back in the late 90's, Nintendo came out with this line of collectible figurines. Naturally, I had to have them all. I was just shy of fourteen years old when my mom got me my first pair--Mario and Link. They were my reward for doing so well in school that year.
“His heart's not beating, somebody get help!” A young woman kneeled over an elderly man. He had suddenly collapsed in the middle of the diner; tragic, as he seemed perfectly fine when he first got here.
The Sun threw a particularly nasty curveball into nowhere in particular. Unfortunately, today the Earth was nowhere in particular. Anything with a circuit running inside it went straight to Hell. Sparks flying, electric shocks to the touch, equipment in some cases even continuing to work after it was unplugged. The radiation hitting the atmosphere lit up the sky so brightly in some places people started preparing breakfast.