Box2D
2.3.0
A 2D Physics Engine for Games
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b2Settings.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_SETTINGS_H
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#define B2_SETTINGS_H
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#include <stddef.h>
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#include <assert.h>
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#include <float.h>
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#define B2_NOT_USED(x) ((void)(x))
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#define b2Assert(A) assert(A)
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typedef
signed
char
int8;
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typedef
signed
short
int16;
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typedef
signed
int
int32;
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typedef
unsigned
char
uint8;
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typedef
unsigned
short
uint16;
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typedef
unsigned
int
uint32;
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typedef
float
float32;
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typedef
double
float64;
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#define b2_maxFloat FLT_MAX
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#define b2_epsilon FLT_EPSILON
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#define b2_pi 3.14159265359f
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// Collision
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#define b2_maxManifoldPoints 2
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#define b2_maxPolygonVertices 8
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#define b2_aabbExtension 0.1f
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#define b2_aabbMultiplier 2.0f
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#define b2_linearSlop 0.005f
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#define b2_angularSlop (2.0f / 180.0f * b2_pi)
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#define b2_polygonRadius (2.0f * b2_linearSlop)
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#define b2_maxSubSteps 8
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// Dynamics
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#define b2_maxTOIContacts 32
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#define b2_velocityThreshold 1.0f
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#define b2_maxLinearCorrection 0.2f
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#define b2_maxAngularCorrection (8.0f / 180.0f * b2_pi)
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#define b2_maxTranslation 2.0f
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#define b2_maxTranslationSquared (b2_maxTranslation * b2_maxTranslation)
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#define b2_maxRotation (0.5f * b2_pi)
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#define b2_maxRotationSquared (b2_maxRotation * b2_maxRotation)
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#define b2_baumgarte 0.2f
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#define b2_toiBaugarte 0.75f
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// Sleep
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#define b2_timeToSleep 0.5f
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#define b2_linearSleepTolerance 0.01f
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#define b2_angularSleepTolerance (2.0f / 180.0f * b2_pi)
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// Memory Allocation
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void
*
b2Alloc
(int32 size);
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void
b2Free
(
void
* mem);
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void
b2Log
(
const
char
*
string
, ...);
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struct
b2Version
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{
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int32
major
;
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int32
minor
;
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int32
revision
;
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};
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extern
b2Version
b2_version
;
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#endif
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