Box2D  2.3.0
A 2D Physics Engine for Games
b2PolygonShape.h
1 /*
2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
19 #ifndef B2_POLYGON_SHAPE_H
20 #define B2_POLYGON_SHAPE_H
21 
22 #include <Box2D/Collision/Shapes/b2Shape.h>
23 
28 class b2PolygonShape : public b2Shape
29 {
30 public:
32 
34  b2Shape* Clone(b2BlockAllocator* allocator) const;
35 
37  int32 GetChildCount() const;
38 
44  void Set(const b2Vec2* points, int32 count);
45 
49  void SetAsBox(float32 hx, float32 hy);
50 
56  void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
57 
59  bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
60 
62  bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
63  const b2Transform& transform, int32 childIndex) const;
64 
66  void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
67 
69  void ComputeMass(b2MassData* massData, float32 density) const;
70 
72  int32 GetVertexCount() const { return m_count; }
73 
75  const b2Vec2& GetVertex(int32 index) const;
76 
79  bool Validate() const;
80 
81  b2Vec2 m_centroid;
82  b2Vec2 m_vertices[b2_maxPolygonVertices];
83  b2Vec2 m_normals[b2_maxPolygonVertices];
84  int32 m_count;
85 };
86 
87 inline b2PolygonShape::b2PolygonShape()
88 {
89  m_type = e_polygon;
90  m_radius = b2_polygonRadius;
91  m_count = 0;
92  m_centroid.SetZero();
93 }
94 
95 inline const b2Vec2& b2PolygonShape::GetVertex(int32 index) const
96 {
97  b2Assert(0 <= index && index < m_count);
98  return m_vertices[index];
99 }
100 
101 #endif