Box2D  2.3.0
A 2D Physics Engine for Games
b2EdgeAndPolygonContact.h
1 /*
2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
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17 */
18 
19 #ifndef B2_EDGE_AND_POLYGON_CONTACT_H
20 #define B2_EDGE_AND_POLYGON_CONTACT_H
21 
22 #include <Box2D/Dynamics/Contacts/b2Contact.h>
23 
24 class b2BlockAllocator;
25 
26 class b2EdgeAndPolygonContact : public b2Contact
27 {
28 public:
29  static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
30  b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
31  static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
32 
33  b2EdgeAndPolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
34  ~b2EdgeAndPolygonContact() {}
35 
36  void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
37 };
38 
39 #endif