Box2D
2.3.0
A 2D Physics Engine for Games
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Dynamics
b2ContactManager.h
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_CONTACT_MANAGER_H
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#define B2_CONTACT_MANAGER_H
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#include <Box2D/Collision/b2BroadPhase.h>
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class
b2Contact
;
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class
b2ContactFilter
;
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class
b2ContactListener
;
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class
b2BlockAllocator
;
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// Delegate of b2World.
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class
b2ContactManager
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{
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public
:
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b2ContactManager
();
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// Broad-phase callback.
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void
AddPair(
void
* proxyUserDataA,
void
* proxyUserDataB);
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void
FindNewContacts();
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void
Destroy(
b2Contact
* c);
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void
Collide();
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b2BroadPhase
m_broadPhase;
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b2Contact
* m_contactList;
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int32 m_contactCount;
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b2ContactFilter
* m_contactFilter;
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b2ContactListener
* m_contactListener;
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b2BlockAllocator
* m_allocator;
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};
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#endif
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