Box2D  2.3.0
A 2D Physics Engine for Games
b2ContactManager.h
1 /*
2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
19 #ifndef B2_CONTACT_MANAGER_H
20 #define B2_CONTACT_MANAGER_H
21 
22 #include <Box2D/Collision/b2BroadPhase.h>
23 
24 class b2Contact;
25 class b2ContactFilter;
26 class b2ContactListener;
27 class b2BlockAllocator;
28 
29 // Delegate of b2World.
31 {
32 public:
34 
35  // Broad-phase callback.
36  void AddPair(void* proxyUserDataA, void* proxyUserDataB);
37 
38  void FindNewContacts();
39 
40  void Destroy(b2Contact* c);
41 
42  void Collide();
43 
44  b2BroadPhase m_broadPhase;
45  b2Contact* m_contactList;
46  int32 m_contactCount;
47  b2ContactFilter* m_contactFilter;
48  b2ContactListener* m_contactListener;
49  b2BlockAllocator* m_allocator;
50 };
51 
52 #endif